Weather graph is good, or not is additional matter. Is just too many variations and games structures of them self. Regarding graphs, I appreciate graph for academic purpose, even if I can not see universal solutions to be able exists. That besides whole programming topic, and psychology, and marketing, and all technicals, and. I simply can not imagine anyone coming out of collage and become good game developer.Īll that knowledge should be already gained from past experience, playing games anyway. Programming, or 2D/3D graphics can be self-thought relatively easily and as mentioned, nearly for free. I think business college would be more suitable for game developers instead, to be honest. And indeed I agree, is not just about writing a game. But as with any other profession, making game comes with practice. At least if teaches, how to search for information I am fine with it. like describing what a game is in one sentence.Ĭlick to expand.In terms of game dev, I don't think college can provide anything resealable. But everything in one graph? I think should be much aph. Cycles of.production in making a game? Sure. But trying to graph something as big as "how a game works" seems ridiculous. But college is a scam.Įdit: eh graphs are.fine and things. It's another simple thing to do.įor production and technicals, all the knowledge is online and free. If you don't have an iota of self awareness, learn how to meditate. You can study any of classics as much as you.need. bam, right there is all the lesson you.ever need in game design. If you have an iota of self awareness, sit down and play your favorite game. People literally come out less intelligent and set up.for failure. If you have to talk about theoretical connections between elements of the human experience of playing a game.And it's so damn confusing that you need graphs to understand.Id say you.are dramatically over thinking things.Ĭollege is designed to attempt to explain things that are intuitively simple in an analytical way, as if humans are the simplest computers themselves. Literally it's simple trial and error process of learning. Junk like this why you will spend so long at university and come out dumber and more confused than when you went in. I really like the effort! I love diagrams and charts and stuff, so thanks for posting it! The game itself doesn't work differently because it was balanced in excel, probably, so it feels a bit out of place in a diagram that shows how a game works. I usually read left to right, top to bottom, but this flow is interrupted because the biggest thing demands attention.Īlso, there's a header about "balance", and this includes some tools on how to balance a game. Mostly because there's this big circle, but it's at the lower half. I'm sort of lost about what the most important thing is. The game only works when it is having an effect on the player, no matter how There are some parts of it scattered throughout the graph, like flow, challenge and game loop, but in general, there is no mention of the experience of playing the game, which to me seems odd because it's one of the most important things I use when designing the game: it's the main goal of what you want to achieve (at least, in the process I use). Nice diagram! I like the colors and the iconsĬontent-wise I miss the player's experience.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |